EdTech Gamification Media Coverage

Economics ยท Business ยท Finance Game

A gamified learning platform making economics, business, and finance concepts practical and memorable for students.

Education Game

Overview

As Team Lead, I guided a small team to create a browser-based learning game where students progress through levels by answering questions based on real-world news and classroom content. The project aimed to bridge the gap between theoretical concepts and practical application.

How It Works

1

Level-Based Progression

Students advance through increasingly challenging topics in economics, business, and finance.

2

Real-World Scenarios

Questions integrate actual news articles and events, making abstract concepts tangible.

3

Immediate Feedback

Players receive explanations for correct and incorrect answers, reinforcing learning.

Impact & Recognition

The project was featured in multiple Bangladeshi media outlets and has been used by students to supplement their classroom learning. The gamification approach proved effective at maintaining engagement while covering complex economic principles.

Key Learnings

  • Effective educational content requires balancing engagement with substance
  • Scenario-based learning helps students connect theory to real-world application
  • Managing a team requires clear communication and defined milestones
  • Media coverage amplifies reach but requires thoughtful messaging
Financial Literacy Research Long-Term

Research & Learning

Ongoing exploration of financial literacy, personal investing, and educational tools that encourage better decision-making.

Research Work

Research Focus Areas

๐Ÿ“š Financial Literacy Among Youth

Investigating the gaps in financial education and exploring how young people develop (or fail to develop) healthy money habits during critical early years.

๐Ÿ’น Personal Investing Basics

Understanding barriers to entry for new investors and identifying educational approaches that demystify investing without oversimplifying risks.

๐ŸŽ“ Educational Tool Effectiveness

Studying how different educational formats (games, simulations, traditional content) impact long-term financial decision-making and behavior change.

๐Ÿง  Behavioral Economics

Exploring how cognitive biases affect financial decisions and how tools can be designed to help users recognize and counter these biases.

Methodology

This research combines literature review, user interviews, surveys, and observational studies. I'm particularly interested in longitudinal data โ€” how educational interventions affect behavior not just immediately, but months and years later.

Applications

Insights from this research directly inform the development of Finico and future educational projects. The goal is to build evidence-based solutions that genuinely move the needle on financial literacy, not just add to the noise.

Other Projects & Interests

๐Ÿ‘”

BD Connexion Marketing

Contributing to branding and international outreach for an apparel buying house, including website revamp strategy and buyer communication materials.

โ™Ÿ๏ธ

Chess Tournament Organization

Experience organizing and contributing to FIDE-rated chess events at the school level, managing logistics and player coordination.

๐Ÿ“

Content Creation

Writing about finance, business strategy, and personal development topics โ€” exploring how to make complex subjects accessible and actionable.

Interested in Collaborating?

I'm always open to discussing new projects, partnerships, or sharing insights on finance, education, and product development.